If students have complete freedom and independence, without any teacher guidance during a lesson when computer technology such as gaming is integrated, then the four elements of the teacher mindset likely do not exist in the execution of the lesson:
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there are no highlights or pitstops on the journey towards the lesson objective ("Mediation as journey")
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the teacher acts only as lesson designer and facilitator and not a guide on the journey where the teacher "positions" the student to question, predict or hypothesize ("Mediation as adopting roles")
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there is no mutual investment where teacher and student engage in social interaction and a partnership ("Mediation as mutual investment")
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technology is domesticating in its use to review or reinforce, rather than liberating ("Mediation as appropriation")
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